![]() ![]() It doesn't include quest related rooms, spawner rooms, pit rooms and shops.Įach floor can have up to 1 hidden room, in total, there are 2 to 3 hidden rooms generating in each region. The number of special rooms generated is determined by the region the floor is in and increased if the floor is large. A single laboratory appears every chapter.A pit room always appears on a floor if there is a weak floor room on a previous floor.A shop always appears on floor 6, 11, and 16.A spawner room appears on every Demon Halls floor.A quest related room always appears on a floor with a respective quest.A weak floor room can never generate on a floor just above the boss floorĪdditionally, there are also special rooms which are forced to spawn on certain floors:.There is never more than 1 room which requires a Crystal Key on a given floor.There is never more than 1 room which requires a potion to "solve" on a given floor. ![]() However, there are some additional restrictions: Special rooms are chosen using deck system, with the deck alternating between rooms more likely to contain consumables (garden, magic well room, crystal path room, runestone room, storage room, library, toxic gas room, room of traps, eternal fire room, treasury room) and rooms more likely to contain equipment (crystal vault, flooded vault, crystal choice room, altar room, crypt, statue room, sentry room, weak floor room, armory). Individual rooms have a fixed chance to spawn, many rooms are region-specific. The number of remaining standard rooms determined by region and increased if the floor is large. ![]() Every floor must have an entrance and exit room as well as quest related rooms if a specific quest takes place on that floor. The algorithm starts by generating individual rooms. ![]()
0 Comments
Leave a Reply. |